
+Sharpest pixel output available on consoles Softer pixel edges even with "Smoothing" turned offĤ. +Preserves the original aspect ratio with no screen sizing options (albeit a stretched mode) +Accurate Moon glow effect under Dracula's Keep +Essentially identical to the PSP with even pixel sizing Pixel edges are a tad softer than PS1 (invisible to CRT displays)ģ. +Authentic 240p presentation in interlacing mode +Custom scaling engine that preserves the pixel sizing no matter how you scale it

PSP digital "PSOne" release (w/ CRT connector) Lacking the extras some of the other versions offer, no voice language optionĢ.
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+Basically the most cycle accurate way to play the game

+Sharp even pixel sizing on a horizontal and vertical plane (no dither or shimmering effect when scrolling) Every release has its own strengths and caveats, which I've chronicled here in my own personal order. From what I've seen of all the different versions of SotN, it seems like there is no single "definitive" version of the game.
